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        <title>Game Development</title>
        <link>http://www.blogusmaximus.net/category/1236.aspx</link>
        <description>All about my game development experiences (mostly with .NET)</description>
        <language>en-US</language>
        <copyright>Chris G. Williams</copyright>
        <managingEditor>chrisgwilliams@gmail.com</managingEditor>
        <generator>Subtext Version 0.0.0.0</generator>
        <item>
            <title>Game Dev links from BUILD and other sources.</title>
            <link>http://blogusmaximus.net/archive/2011/10/12/147277.aspx</link>
            <description>&lt;p&gt;Here are a bunch of links for BUILD material related to Game Dev.  Go Nuts, Be Awesome.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Downloads:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://msdn.microsoft.com/en-us/windows/home/"&gt;Windows 8 Developer Preview&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=27543"&gt;Visual Studio 11 Developer Preview&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;MSDN:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/hh404562.aspx"&gt;Direct3D 11.1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/hh404490.aspx"&gt;DXGI 1.2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://go.microsoft.com/fwlink/?LinkId=226814"&gt;WDDM 1.2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/windows/desktop/hh404457.aspx"&gt;Feature Level 11.1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/hh437833.aspx"&gt;DirectXMath&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Channel9:&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Direct3D&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-751T"&gt;PLAT-751T 3D Graphics for Metro Style Apps and Games&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-752T"&gt;PLAT-752T Tuning GPU usage for any form factor&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/HW-218T"&gt;HW-218T: Understanding the Windows 8 graphics driver model&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/TOOL-761T"&gt;TOOL-761T: A lap around DirectX game development tools&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;XINPUT&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-754T"&gt;PLAT-754T: From touch to gamepads: Master player input in your Metro style game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;XAUDIO&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-755T"&gt;PLAT-755T: Compelling audio and video for Metro style games&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Xbox LIVE&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-756T"&gt;PLAT-756T: Building Xbox LIVE Games for Windows 8&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Direct2D/DirectWrite&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-769T"&gt;PLAT-769T Achieving high performance 2D graphics with Direct2D&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-770T"&gt;PLAT-770T Create cool image effects using Direct2D&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Metro style applications&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-766T"&gt;PLAT-766T Introduction to DirectX for Metro style apps&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/PLAT-750T"&gt;PLAT-750T Build your first Metro style game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/Events/BUILD/BUILD2011/TOOL-690C"&gt;TOOL-690C Under the covers with C++ for Metro style apps&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Forums&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://social.msdn.microsoft.com/Forums/en-US/wingameswithdirectx/threads"&gt;Build Metro style games with DirectX&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Samples&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://code.msdn.microsoft.com/windowsapps"&gt;Windows Metro style app samples&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://code.msdn.microsoft.com/windowsdesktop%2f"&gt;Windows Desktop samples&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://code.msdn.microsoft.com/windowsdesktop%2fDirectX-11-Texture-fecd4824"&gt;Texconv &amp;amp; DirectXTex (Desktop sample)&lt;/a&gt;&lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/147277.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris G. Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2011/10/12/147277.aspx</guid>
            <pubDate>Wed, 12 Oct 2011 15:23:21 GMT</pubDate>
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        <item>
            <title>DevExpress webinar series for Windows Phone</title>
            <link>http://blogusmaximus.net/archive/2011/06/12/windowsphonewebinars.aspx</link>
            <description>&lt;p&gt;When I was at TechEd 2011 in Atlanta, I had the pleasure of meeting a bunch of the &lt;a href="http://www.devexpress.com"&gt;DevExpress&lt;/a&gt; folks and working out some of the details for a series of Windows Phone Development webinars. Here they are, for your viewing pleasure:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;#1 Introduction to WP7 Development with Silverlight and XNA - &lt;a href="http://tv.devexpress.com/#WP7Dev1Webinar"&gt;http://tv.devexpress.com/#WP7Dev1Webinar&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#2 Deeper Dive Into XNA on Windows Phone - &lt;a href="http://tv.devexpress.com/#WP7Dev2Webinar"&gt;http://tv.devexpress.com/#WP7Dev2Webinar&lt;/a&gt;&lt;br /&gt;
&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;i&gt;The source (in C# and VB.NET) for the demos in this talk can be found in &lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;a href="http://www.amazon.com/Professional-Windows-Phone-Game-Development/dp/0470922443/ref=sr_1_6"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;my book&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;, or downloaded &lt;/span&gt;&lt;a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470922443,descCd-DOWNLOAD.html"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;i&gt;.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;#3 Deeper Dive Into Silverlight on Windows Phone - &lt;a href="http://tv.devexpress.com/#WP7Dev3Webinar"&gt;http://tv.devexpress.com/#WP7Dev3Webinar&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;#4 Building a Scrolling Tile Engine with XNA on Windows Phone - &lt;a href="http://tv.devexpress.com/#WP7Dev4Webinar"&gt;http://tv.devexpress.com/#WP7Dev4Webinar&lt;/a&gt; &lt;br /&gt;
&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;em&gt;The demo code is available &lt;/em&gt;&lt;/span&gt;&lt;em&gt;&lt;a href="http://www.realitycheckgames.com/demos/ScrollingTileMap.zip"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;em&gt;.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;#5 Building a Pathfinding System Using Waypoints with XNA on Windows Phone - &lt;a href="http://tv.devexpress.com/#WP7Dev5Webinar"&gt;http://tv.devexpress.com/#WP7Dev5Webinar&lt;/a&gt;  &lt;br /&gt;
&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;em&gt;The demo code is available &lt;/em&gt;&lt;/span&gt;&lt;a href="http://www.realitycheckgames.com/demos/PathfindingDemo.zip"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;em&gt;here&lt;/em&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;em&gt;.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;#6 Using the Push Notifications Service in Your Apps or Games - &lt;a href="http://tv.devexpress.com/#WP7PushNotifications"&gt;http://tv.devexpress.com/#WP7PushNotifications&lt;/a&gt;&lt;br /&gt;
&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;i&gt;The source (in C# and VB.NET) for the demos in this talk can be found in &lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;a href="http://www.amazon.com/Professional-Windows-Phone-Game-Development/dp/0470922443/ref=sr_1_6"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;my book&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;, or downloaded &lt;/span&gt;&lt;a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470922443,descCd-DOWNLOAD.html"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;i&gt;.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;#7 Making Money From Free Apps with the Microsoft Ad SDK - &lt;a href="http://tv.devexpress.com/#WP7Dev7Webinar"&gt;http://tv.devexpress.com/#WP7Dev7Webinar&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;The feedback on this series has been really positive, with lots of really good questions posted during the webinars (and to my inbox.)&lt;/p&gt;
&lt;p&gt;If there are any topics you would like to see that aren't covered by this list, let me know and I'll see about adding it to an upcoming talk or maybe adding additional webinars.&lt;/p&gt;
&lt;p&gt;You can also find the complete list of this series here: &lt;a href="http://www.devexpress.com/Support/Webinars/series-details.xml?series=WP7 Webinar Series"&gt;http://www.devexpress.com/Support/Webinars/series-details.xml?series=WP7 Webinar Series&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: medium;"&gt;&lt;strong&gt;The randomly selected winner of the Windows Phone (HTC Surround) is Nicolas St-Amour!&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/145822.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris G. Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2011/06/12/windowsphonewebinars.aspx</guid>
            <pubDate>Sun, 12 Jun 2011 12:32:15 GMT</pubDate>
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        <item>
            <title>Using the Advertising SDK with XNA on Windows Phone 7</title>
            <link>http://blogusmaximus.net/archive/2011/03/20/144452.aspx</link>
            <description>&lt;p&gt;This is how it should work:&lt;br /&gt;
&lt;br /&gt;
In your game project, set a project reference to &lt;strong&gt;Microsoft.Advertising.Mobile.Xna &lt;/strong&gt;(This will point to whatever folder you installed the SDK to!)&lt;br /&gt;
&lt;br /&gt;
Next, add a using statement at the top of your game: &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;using Microsoft.Advertising.Mobile.Xna;&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
Next, add these variable declarations at the class level:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;        AdManager adManager;&lt;br /&gt;
        Ad bannerAd;&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;Next, add some constants (also at the class level) to store your Application ID and Ad Unit ID from the pubcenter.microsoft.com site. (You have to have these!!)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;        const string AppID = "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx";  //use your own&lt;br /&gt;
        const string AdUnitID = "xxxxx"; //use your own&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
In your Game1 constructor, add the following:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;            adManager = new AdManager(this, AppID);&lt;br /&gt;
            adManager.TestMode = false;  // this part is important if you want to see your ads and not the test ad&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;            Components.Add(adManager);&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
Finally, in the LoadContent() method, add these lines:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;            bannerAd = adManager.CreateAd(AdUnitID, &lt;br /&gt;
                                          new Rectangle(0, 20, GraphicsDevice.Viewport.Bounds.Width, 120),&lt;br /&gt;
                                          RotationMode.Manual, &lt;br /&gt;
                                          false);&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
You have to use RotationMode.Manual in &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; (which means you'll need to set your own timer and call the RequestNextAd() method at a sensible interval. (Roughly 30 seconds or so)&lt;/p&gt;
&lt;p&gt;That's it!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;THINGS TO BE AWARE OF:&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;You need to set up your app and ad units in the Pubcenter website (URL above) in order to get the numbers for the AppID and AdUnitID.&lt;/li&gt;
    &lt;li&gt;It can take up to 30 minutes for ads to start appearing in your app or game after you create the ad units.&lt;/li&gt;
    &lt;li&gt;There is a bug that occasionally affects text ads. Since these depend on spritefonts to display, text ads with special characters may not show up properly.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt; &lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/144452.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2011/03/20/144452.aspx</guid>
            <pubDate>Sun, 20 Mar 2011 19:08:00 GMT</pubDate>
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            <title>Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4</title>
            <link>http://blogusmaximus.net/archive/2011/01/28/143680.aspx</link>
            <description>&lt;p&gt;In 24 short days*, my (along with the awesome &lt;a href="http://www.geekswithblogs.net/clingermangw"&gt;George W. Clingerman&lt;/a&gt;) first book will be released:&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;img alt="Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4" align="left" style="display: inline; float: left" src="http://ecx.images-amazon.com/images/I/51C0u7M%2BBhL._SL500_AA300_.jpg" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Professional Windows Phone 7 Game Development: Creating Games using &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; Game Studio 4 &lt;img title="The Legendary James Silva" alt="The Legendary James Silva" align="right" width="216" height="289" style="margin: 0px 0px 0px 5px; display: inline; float: right" src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs299.snc4/41266_724314790352_16103454_39916595_2887328_n.jpg" /&gt; &lt;br /&gt;
&lt;/strong&gt;(or as we like to call it, &lt;em&gt;that damned 550 page monstrosity that nearly killed us)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Weighing in at 552 pages and featuring a foreward by the legendary James Silva (&lt;a href="http://www.ska-studios.com"&gt;Ska Studios&lt;/a&gt;, creator of &lt;a href="http://marketplace.xbox.com/en-US/Product/The-Dishwasher/66acd000-77fe-1000-9115-d80258410902"&gt;The Dishwasher: Dead Samurai&lt;/a&gt;, &lt;a href="http://www.vampiresmile.com/"&gt;The Dishwasher: Vampire Smile&lt;/a&gt;, &lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585502a6/"&gt;I MAED A GAME W1TH Z0MB1ES 1NIT!!!1&lt;/a&gt;, and more...) this book gives thorough coverage of &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; 4.0 as it relates to Windows Phone 7.&lt;/p&gt;
&lt;p&gt;The book is written in a light, conversational tone, which means (unlike some books) you won't be compelled to gouge your eyes out with a rusty spork after reading the first few pages. At least, that’s the intent. If you do feel compelled to engage in some feats of eye-gouging sporkage, we (the authors of this book) would like to point out that we are not responsible and that seeking the help of a mental health professional might be advised. (We’re not qualified to dispense medical advice either.)&lt;/p&gt;
&lt;p&gt;The book is structured to introduce relevant material first, with code snippets and samples of how to use various phone features and &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; concepts, with helpful side notes along the way. After you've been exposed to a few chapters worth of concepts, you get the chance to bring them together by building a game that leverages those features.&lt;/p&gt;
&lt;p&gt;This book contains THREE (3!) complete games, including: Drive &amp;amp; Dodge (a racing game), Poker Dice (roll dice to make poker hand combinations) and Picture Puzzle (take a photo and turn it into a jigsaw puzzle.)&lt;/p&gt;
&lt;p&gt;Writing this book has been an incredible experience, and we hope reading it will be equally informative for all of you. We’re also happy to announce there will be a Kindle edition available, along with various other electronic media.&lt;/p&gt;
&lt;p&gt;Get your copy from &lt;a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470922443.html"&gt;Wiley.com&lt;/a&gt;, &lt;a href="http://www.amazon.com/Professional-Windows-Phone-Game-Development/dp/0470922443"&gt;Amazon.com&lt;/a&gt;, &lt;a href="http://search.barnesandnoble.com/Professional-Windows-Phone-7-Game-Development/Chris-G-Williams/e/9780470922446/?itm=1&amp;amp;USRI=xna+4"&gt;Barnes &amp;amp; Noble&lt;/a&gt;, and anywhere else awesome books are sold.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;*more or less… some sites list the publication date as early march, but the official street date is 2/21/2011&lt;/em&gt;&lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/143680.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2011/01/28/143680.aspx</guid>
            <pubDate>Fri, 28 Jan 2011 15:24:03 GMT</pubDate>
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            <title>The Great Southern WP7/XNA Tour</title>
            <link>http://blogusmaximus.net/archive/2010/09/23/141944.aspx</link>
            <description>&lt;p&gt;I'm going on tour...  talking about WP7 &amp;amp; XNA.  (Dates below)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;XNA Games on Windows Phone 7 &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DESCRIPTION&lt;/strong&gt;&lt;br /&gt;
Chris G. Williams will be presenting 'A Tour of Windows Phone 7 and XNA 4.0'. In this talk, he'll cover what's new in XNA 4.0, especially as it pertains to Windows Phone 7. He'll cover phone features, using the emulator and how to take advantage of the various sensors (like the Accelerometer) and features (MultiTouch, Gestures, Push Notifications, etc) in your games. Rumor has it, he may even have a phone with him.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;BIO&lt;br /&gt;
&lt;/strong&gt;Chris Williams is a Principal Consultant for Magenic. He is the founder of several .NET User Groups on the east coast, and the author of the upcoming super-mega-bestseller Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4.&lt;/p&gt;
&lt;p&gt;He's also a DirectX / XNA MVP, MCT, MCSD (.NET) Early Adopter, MCAD, Director of the INETA Community Speakers Program, freelance game developer, conference speaker, vintage arcade game collector, INETA Community Champion and plays a pretty mean guitar in Rock Band.&lt;/p&gt;
&lt;p&gt;When not doing any of the above stuff, he can often be found in a Waffle House. He likes 'em scattered, covered and chunked. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FEEDBACK&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span class="entry-content"&gt;"thanks again to @&lt;/span&gt;&lt;/em&gt;&lt;span class="entry-content"&gt;&lt;em&gt;&lt;a class="tweet-url username" rel="nofollow" href="http://twitter.com/chrisgwilliams"&gt;&lt;strong&gt;&lt;font color="#0000ff"&gt;chrisgwilliams&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt; for speaking at @&lt;/em&gt;&lt;a class="tweet-url username" rel="nofollow" href="http://twitter.com/agsdevguild"&gt;&lt;em&gt;&lt;font color="#0000ff"&gt;agsdevguild&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;/span&gt;&lt;em&gt;&lt;span class="entry-content"&gt; last night! Awesome job!"&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"Thanks for speaking at our group tonight. I brought up the App Hub issues before the presentation to head off a potential derailing. I was surprised to find that you actually managed to get xxxxxx excited about WP7. In fact, before tonight, he wasn't even interested in XNA, and now he's looking into writing XNA apps! Awesome job!"&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;"Always the rockstar! Sounds like someone needs a copy of your book when it comes out "&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;"&lt;/strong&gt;&lt;span class="entry-content"&gt;Watching INETA Community Speaker @&lt;/span&gt;&lt;/em&gt;&lt;span class="entry-content"&gt;&lt;a class="tweet-url username" rel="nofollow" href="http://twitter.com/chrisgwilliams"&gt;&lt;em&gt;&lt;font color="#0000ff"&gt;chrisgwilliams&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt; rock XNA on Windows Phone 7 &lt;/em&gt;&lt;a class="tweet-url hashtag" title="#wp7dev" rel="nofollow" href="http://twitter.com/search?q=%23wp7dev"&gt;&lt;em&gt;&lt;font color="#0000ff"&gt;#wp7dev&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;em&gt; at @&lt;/em&gt;&lt;a class="tweet-url username" rel="nofollow" href="http://twitter.com/trinug"&gt;&lt;em&gt;&lt;font color="#0000ff"&gt;trinug&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;/span&gt;&lt;em&gt;&lt;span class="entry-content"&gt; tonight!&lt;/span&gt;&lt;strong&gt;"&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;"&lt;/strong&gt;&lt;span class="entry-content"&gt;Didn't realize how much I missed @&lt;/span&gt;&lt;/em&gt;&lt;span class="entry-content"&gt;&lt;em&gt;&lt;a class="tweet-url username" rel="nofollow" href="http://twitter.com/chrisgwilliams"&gt;&lt;font color="#0000ff"&gt;&lt;strong&gt;chrisgwilliams&lt;/strong&gt;&lt;/font&gt;&lt;/a&gt; speaking. Loving this &lt;/em&gt;&lt;a class="tweet-url hashtag" title="#wp7" rel="nofollow" jquery1292343872287="902" href="http://twitter.com/search?q=%23wp7"&gt;&lt;em&gt;&lt;font color="#0000ff"&gt;#wp7&lt;/font&gt;&lt;/em&gt;&lt;/a&gt;&lt;/span&gt;&lt;em&gt;&lt;span class="entry-content"&gt; presentation!&lt;/span&gt;&lt;strong&gt;"&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;THE GREAT &lt;strike&gt;SOUTHERN&lt;/strike&gt; WP7/XNA TOUR DATES:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;u&gt;&lt;strong&gt;COMPLETED&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;
&lt;span style="color: #808080"&gt;Greenville, SC: &lt;strong&gt;8/17 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.gspdevelopers.org"&gt;&lt;span style="color: #808080"&gt;www.gspdevelopers.org&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;br /&gt;
Atlanta, GA: &lt;strong&gt;9/27 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.atldotnet.org"&gt;&lt;span style="color: #808080"&gt;www.atldotnet.org&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
Raleigh, NC: &lt;strong&gt;10/13 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.trinug.org"&gt;&lt;span style="color: #808080"&gt;www.trinug.org&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
Asheville, NC: &lt;strong&gt;10/21 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.wncdotnet.com"&gt;&lt;span style="color: #808080"&gt;www.wncdotnet.com&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
&lt;strike&gt;Huntsville, AL: &lt;strong&gt;11/9 &lt;/strong&gt;&lt;/strike&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.huntug.org"&gt;&lt;span style="color: #808080"&gt;&lt;strike&gt;www.huntug.org&lt;/strike&gt;&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;strike&gt;&lt;strong&gt;  &lt;/strong&gt;&lt;/strike&gt;(cancelled due to venue problems)&lt;br /&gt;
Columbia, SC: &lt;strong&gt;11/10 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.columbiadevelopers.org"&gt;&lt;span style="color: #808080"&gt;www.columbiadevelopers.org&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;
Augusta, GA:&lt;strong&gt; 11/18 &lt;/strong&gt;&lt;/span&gt;&lt;a href="http://www.augustadevelopers.org"&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt;www.augustadevelopers.org&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="color: #808080"&gt;Roanoke, VA: &lt;strong&gt;12/10 &lt;/strong&gt;&lt;/span&gt;&lt;a href="http://www.rvnug.org"&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt;www.rvnug.org&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;br /&gt;
&lt;/strong&gt;&lt;strike&gt;&lt;span style="color: #808080"&gt;Louisville, KY: &lt;strong&gt;12/16 &lt;/strong&gt;&lt;/span&gt;&lt;/strike&gt;&lt;/span&gt;&lt;strike&gt;&lt;span style="color: #808080"&gt;&lt;a href="http://www.meetup.com/Louisville-DotNet/"&gt;&lt;strong&gt;www.meetup.com/Louisville-DotNet/&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strike&gt;&lt;span style="color: #808080"&gt;&lt;strong&gt; &lt;/strong&gt;(cancelled due to weather)&lt;br /&gt;
&lt;/span&gt;&lt;span style="color: #999999"&gt;Manhattan, NY: &lt;strong&gt;02/07&lt;/strong&gt; &lt;/span&gt;&lt;span style="color: #999999"&gt;&lt;a href="http://www.nypcvb.org"&gt;&lt;strong&gt;www.nypcvb.org&lt;/strong&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: #999999"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="color: #999999"&gt;Roanoke, VA: &lt;strong&gt;03/12 &lt;/strong&gt;&lt;/span&gt;&lt;a href="http://www.rvnug.org/"&gt;&lt;span style="color: #999999"&gt;&lt;strong&gt;www.rvnug.org&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="color: #999999"&gt;&lt;strong&gt; &lt;br /&gt;
&lt;/strong&gt;Orlando, FL Code Camp:&lt;strong&gt; 03/26 &lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://www.orlandocodecamp.com"&gt;&lt;span style="color: #999999"&gt;www.orlandocodecamp.com&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;span style="color: #999999"&gt;&lt;strong&gt; &lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;Richmond, VA: &lt;strong&gt;04/07 &lt;/strong&gt;&lt;/span&gt;&lt;a href="http://www.richmonddotnet.org"&gt;&lt;span style="color: #999999"&gt;&lt;strong&gt;www.richmonddotnet.org&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you have a user group in GA, FL, NC, SC, TN, KY or VA and you aren't on my list... I'd like to hear from you.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ineta.org/Speakers/SearchCommunitySpeakers.aspx?SpeakerId=675e246f-61d7-4294-ba21-4d1249c56d9e"&gt;&lt;img border="0" alt="INETA Community Speakers Program" src="http://ineta.org/images/OfficialLogos/InetaCommunitySpeakersRequestMe.png" /&gt;&lt;/a&gt;&lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/141944.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris G. Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2010/09/23/141944.aspx</guid>
            <pubDate>Thu, 23 Sep 2010 11:13:40 GMT</pubDate>
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            <title>Developing For Windows Phone 7 Series with XNA 4.0</title>
            <link>http://blogusmaximus.net/archive/2010/03/30/139000.aspx</link>
            <description>&lt;p&gt;I have a talk submitted to the Heartland Developers Conference. It's called: &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Developing For Windows Phone 7 Series with &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; 4.0&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Here's a description:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Forget Droid, Windows Phone 7 Series is the iPhone killer. If you want  to learn to build killer touch-based apps for this next generation  mobile device then this is the session for you. We’ll go over phone  specific features and how to leverage those features with &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; 4.0 and C#&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I need your votes in order to give this talk. Please go here: &lt;a href="http://www.heartlanddc.com/?p=273"&gt;http://www.heartlanddc.com/?p=273&lt;/a&gt; and give the talk a nice high rating to indicate interest. &lt;/p&gt;
&lt;p&gt;Thanks a bunch!!&lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/139000.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2010/03/30/139000.aspx</guid>
            <pubDate>Tue, 30 Mar 2010 15:45:56 GMT</pubDate>
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            <title>Take Over The World With XNA Indie Games</title>
            <link>http://blogusmaximus.net/archive/2009/08/20/134219.aspx</link>
            <description>&lt;a href="http://panelpicker.sxsw.com/ideas/view/3504"&gt;&lt;img border="0" alt="Vote for my PanelPicker Idea!" align="left" src="http://sxsw.com/files/SXSWPanelPicker-lg.png" /&gt;&lt;/a&gt;
&lt;p&gt;A while back, I submitted an XNA talk to the South By SouthWest Music/Film/Interactive Conference (also known as SXSW) and it's currently up for voting in the Interactive category. &lt;/p&gt;
&lt;p&gt;I'd really appreciate some votes in order for my talk to get selected. You can click &lt;a href="http://panelpicker.sxsw.com/ideas/view/3504"&gt;this link&lt;/a&gt; or the image to the left to go to the site and vote for my talk. &lt;/p&gt;
&lt;p&gt;You will need to register on the SXSW site to place a vote, but there's no charge for that and it's quick and easy. &lt;/p&gt;
&lt;p&gt;Be sure to leave a comment with your vote so I know where to send the cookies later. :)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Take Over The World With XNA&lt;/strong&gt;&lt;strong&gt; Indie Games &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Microsoft's XNA blows open the barn doors to make creating indie games possible on their next generation console (XBOX 360) and a variety of other platforms. Come learn the WHAT, HOW and WHY of making games with XNA in this exciting and entertaining session.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;div id="text_expose_id_4a92d324248a70c44150323" class="comment_actual_text"&gt;&lt;strong&gt;From the SXSW FAQ...&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Q:&lt;/strong&gt; If I submitted a proposal to the PanelPicker, should I encourage my friends to vote for my submission?&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;A:&lt;/strong&gt; Absolutely. Rallying your friends and associates to vote for your panel proposal demonstrates energy, motivation and organizational ability. And, all of these skills are important when it comes to organizing a successful panel for SXSW. &lt;/div&gt; &lt;img src="http://blogusmaximus.net/aggbug/134219.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2009/08/20/134219.aspx</guid>
            <pubDate>Thu, 20 Aug 2009 18:08:22 GMT</pubDate>
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            <title>RPG in a week? well, no...</title>
            <link>http://blogusmaximus.net/archive/2009/02/22/129606.aspx</link>
            <description>&lt;p&gt;I'm starting a new RPG project, using &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; and targetting the XBOX 360. I'll be doing the project in C# although I'm leveraging a lot of the code and work I did in VB.NET &amp;amp; Heroic Adventure.&lt;/p&gt;
&lt;p&gt;I got some interesting ideas from the RPG in a week page (here: &lt;a href="http://www.gamedev.net/reference/articles/article2259.asp"&gt;www.gamedev.net/reference/articles/article2259.asp&lt;/a&gt;) though I won't be doing mine anywhere near that fast.&lt;/p&gt;
&lt;p&gt;I spent a few hours over the weekend doing some basic design and coding the inital data structures. So far things are going pretty smooth. Some of the things you can expect to see are:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;randomly generated dungeons &amp;amp; static dungeons&lt;/li&gt;
    &lt;li&gt;overland map&lt;/li&gt;
    &lt;li&gt;towns &amp;amp; villagers / NPCs&lt;/li&gt;
    &lt;li&gt;quests - some fixed, some generated (by class and/or race, etc)&lt;/li&gt;
    &lt;li&gt;choice of point driven or "dice" based character development&lt;/li&gt;
    &lt;li&gt;multiple character class / race combinations to choose from&lt;/li&gt;
    &lt;li&gt;skill and attribute based advancement - no "levels"&lt;/li&gt;
    &lt;li&gt;menu system &amp;amp; support for chatpad hotkey commands&lt;/li&gt;
    &lt;li&gt;magic system - spells and item crafting / alteration&lt;/li&gt;
    &lt;li&gt;melee and ranged combat&lt;/li&gt;
    &lt;li&gt;artifact / generated special items&lt;/li&gt;
    &lt;li&gt;actual graphics, not just ascii characters :)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I'm still on the fence about the combat &amp;amp; skill resolution mechanic. Obviously some form of random number generation will be used, though I'm not sold on a D20 mechanic any more. I've been playing a few different systems lately, including D&amp;amp;D 4e (which IS d20) and a FUDGE based system. (described here: &lt;font face="Arial"&gt;&lt;a href="http://members.dsl-only.net/~bing/frp/fudge/"&gt;http://members.dsl-only.net/~bing/frp/fudge/&lt;/a&gt;)  I've got plenty of time before i need to worry about that though.&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;I may also implement a basic scripting system to handle quests and other content, though this wouldn't necessarily be exposed to players (at least on the 360) but it would make development (especially collaborative development) easier/faster. Although, I kinda like the XML way that the RPG Starter Kit uses... also good for sharing the content creation.&lt;/p&gt;
&lt;p&gt;I don't have a name for it yet, that will come later, although I have a few names in mind.&lt;/p&gt;
&lt;p&gt;Does this mean Heroic Adventure! is dead? Not exactly, since a lot of it will live on in this new game, but there won't be much new development for it any time soon unless others pick it up on Codeplex.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt; &lt;img src="http://blogusmaximus.net/aggbug/129606.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2009/02/22/129606.aspx</guid>
            <pubDate>Mon, 23 Feb 2009 01:52:45 GMT</pubDate>
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            <title>Math Whiz wanted</title>
            <link>http://blogusmaximus.net/archive/2009/01/12/128591.aspx</link>
            <description>Are you a math whiz? &lt;br /&gt;
&lt;br /&gt;
Maybe you love Math so much you majored in it in college, or maybe you just really "get" it... Maybe you aren't a math whiz but you know someone who is.  &lt;br /&gt;
&lt;br /&gt;
Either way, the Twin Cities &lt;a title="" href="http://www.microsoft.com/XNA"&gt;XNA&lt;/a&gt; User Group could use your help. We'd like someone to come in and give a talk (about an hour, maybe more) on 3D Math as it relates to graphics and game development.&lt;br /&gt;
&lt;br /&gt;
If interested, please contact me. &lt;img src="http://blogusmaximus.net/aggbug/128591.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2009/01/12/128591.aspx</guid>
            <pubDate>Mon, 12 Jan 2009 15:41:36 GMT</pubDate>
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            <title>XNA 3.0 Beta is out</title>
            <link>http://blogusmaximus.net/archive/2008/09/17/125237.aspx</link>
            <description>&lt;a href="http://creators.xna.com/en-us/3.0beta_mainpage"&gt;http://creators.xna.com/en-us/3.0beta_mainpage&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" src="http://creators.xna.com/assets/cms/images/cco_home_xna3.0_feature_banner.png" alt="" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://creators.xna.com/en-us/3.0beta_mainpage"&gt;http://creators.xna.com/en-us/3.0beta_mainpage&lt;/a&gt;&lt;br /&gt; &lt;img src="http://blogusmaximus.net/aggbug/125237.aspx" width="1" height="1" /&gt;</description>
            <dc:creator>Chris Williams</dc:creator>
            <guid>http://blogusmaximus.net/archive/2008/09/17/125237.aspx</guid>
            <pubDate>Wed, 17 Sep 2008 14:36:40 GMT</pubDate>
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